Reading With The Lights Out: Batman, The Terror In The Night
Posted By Kaitlin Tremblay on April 19, 2013

Welcome back to Reading With The Lights Out! For this week’s column, we’re going to veer off in a potentially unexpected direction. Rather than look at our traditional ghost and ghoul stories, I want to talk about how horror elements creep into non-genre works, because fear and terror isn’t reserved for just the monsters and zombies! With that being said, let me introduce our first specimen for this experiment: Batman!
Batman’s very costume design manifests the idea of terror, which plays on the fear of the unknown. Terror is about the anticipation, a psychological response to the knowledge that something could be out and it could very well be dangerous and wanting to rip your face off. This is what Batman is supposed to signify to the criminals he’s facing off against: an overwhelming scary presence from within the shadows. In this case, it’s a situation of using fear and horror to mete out justice and to keep Gotham safe. It works because primal terror of monsters and creatures that we cannot immediately rationalize paralyze us temporarily, throwing our mental balance off and leaving us open and vulnerable.
But that’s not to say Batman himself is the only horrific element of his titular run. Batman has a (mostly) terrifying cast of villains that Roger Corman or Vincent Price would be happy to base a grainy, campy film around. Take Scarecrow, whose salient advantage and attack is to instill an all-consuming fear in people, to which he can then manipulate or dispose of as he sees fit. Let’s not forget that scarecrows themselves are already a B-side monster staple. (Any one remember Scary Stories To Tell In The Dark? Remember this?) Joker is also an easy example here also, because coulrophobia (a phobia of clowns) is one of the top ten most common specific phobias (and it’s supposedly the third most common fear in Britain). And I mean, while The Calculator may not be the most bone-chilling foe you’ve ever encountered, but neither were sheep until Black Sheep (2006) came along, and introduced this hilariously unsettling abomination.
Let’s look at a specific arc to see how this works out narratively. Court of Owls is the best recent example because it has two integral conflicts: an external monstrous villain and an internal psychological fear that eats away at you from the inside out. The Court and Talons themselves are right in line with Batman’s already frightening roaster of villains. Greg Capullo’s art is the perfect mixture of realistic and stylized, lending the court a slightly exaggerated look that makes them uncanny, both familiar and unfamiliar at the same time. It’s this effect that establishes the court as something to be afraid of: we do not know what they’re capable of, let alone if they’re even human.
Image: Court of Owls
Apologies in advance, but for this next part I need to jump into slight spoiler-territory. While all these elements are present through most Batman arcs, the labyrinth scene in Court of Owls creates a deeper dynamic that extends beyond just the fear for survival. Batman being trapped in the court’s labyrinth elevates this arc to utter horror in the way it epitomizes Batman’s own internal conflict and psychological despair. It’s not just about him facing off against monstrous villains (because he’s Batman and we all know even Superman isn’t a match for him. Joking! Got ya!) While he’s stuck in the maze, the terror becomes about whether or not Batman will overcome his own fear, his own struggle, or if he will succumb and be lost to an overwhelming insanity forever.
These pages, with their glaring blood red and intentionally disorientating layouts, felt like an homage to Dario Argento’s 1977 bloody horror film Suspiria. Aside from the fact that both works, Suspiria and Court of Owls, use a stunning and arresting red, it’s not just a superficial similarity between the two. They both use the insanely intense red colour to evoke the same paranoid, nervous, terrified feelings, and deep psychological undoing. And it works, and it is incredible. It evokes a losing of self, a complete unraveling of psyche and strength, and becoming lost within the unshackled remnants of your mind. It’s this, Bruce’s own self-conscious paranoia and fears, that makes Batman stories so terrifying. Good horror hinges on a distrust of self and one’s own perceptions, knowledge, memories, and motives.
This is also why in Grant Morrison’s Arkham Asylum it is Dr. Arkham himself and his seriously damaged psyche that is the real terror. Arkham Asylum as a setting represents the fear of the loss of ourselves that is so prevalent in horror stories: we’re afraid that what we are confronted with is not real, and a lot of the times, our own personal fears are what scares us the most. It’s the fear of complete insanity. It’s why the use of Two-Face in the story is so poignant: he represents the oscillation between normal and insane, our controlled self and our potential for unfathomable darkness. But what’s truly terrifying is that we contain these facets within ourselves, but that they can manipulated, the way Two-Face has been reduced in Arkham Asylum. If what we know to be true isn’t and if we are not in control of ourselves, then anything is possible. And that “anything” usually turns out to be on par with Lovecraftian evils.
Image: Haunted Knight.
While I could list off your typical tropes (monsters/serial killer, haunted house — Arkham Asylum, anyone? –, unlikely hero etc), these aren’t just what makes a great horror story. What makes horror engaging is taking these elements and transforming them into a story that creeps into your brain, crawls under your skin, and makes you run to flick on the light in the middle of the night. They unsettle you, even just for a moment, and make you doubt everything you know about the way the world works and your own sanity. This is what Jeph Loeb and Tim Sale’s Batman arcs accomplish so effortlessly. The Long Halloween is terrifying because while the killer is following a predictable pattern, the motives are unknown and therefore makes protection and defense near impossible. Court of Owls shares the same paranoia and teetering on the edge of insanity that Haunted Knight does, as well.
The horror isn’t always born from the external tropes (although they help and they’re tropes for a reason), but from the internal struggle at trying to rationalize these tropes and our (in)ability to defend against them. It’s when we’re not sure that we can defend ourselves that the real terror settles in and grips you. It’s the details, folks. Good horror is always in the details. You can have a ludicrous villain or monster, as long as the psychological backbone is working to completely undermine your hold on reality. Once that’s lost, all that’s left is to scream and hope that black shape really is just a shadow in the corner of your room.







The Future Prophecy is a dystopian graphic novel, set in a savage wasteland where gangs fight for control of what little resources and manpower remains. Sounds familiar, right? As a medium, graphic novels and comic books are no strangers to the apocalyptic genre, with works like The Walking Dead, Crossed and Y: The Last Man taking center stage. Where The Future Prophecy differs, though, is in it’s choice of hero and villain: rather than a rag-tag group of unlikely survivors banding together to fight off unspeakable evil, The Future Prophecy features Sara Simms, a heroic DJ called forth to defend and save herself and her allies from other corrupt DJs and musical monopolies. Part concept album part epic narrative, The Future Prophecy begins with Volume One: Arcanum and sets the scene for these musical showdowns that are all about life and death. Check out the trailer for a glimpse of the dazzling and yet gritty world of The Future Prophecy.
The splash page featured on the left exemplifies the terror of Severed, or at least what I found to be frightening about it. In this scene Alan, who is introducing himself to Sam and Jack for the first time, is towering over Sam, illustrating Alan’s strength and power over the younger kids. There is a distinct power differential, which is exactly what Alan uses to lure and collect his victims. This scene, with Sam defenseless, contains all of this. Even if Alan wasn’t a monster, readers would be right to be spooked because the image composition puts Sam completely at this (crazy) stranger’s mercy — a position nobody wants to ever be in.
Joe Hill manages to effectively take the classic haunted house trope and morph it into the groundwork for a fascinating and intriguing series. It is not just the setting for terrifying events to take place — Keyhouse instead becomes a character, with its own history, its own identity: the type of house that whispers in the dark, even if it is tenantless. Like the house in Amityville Horror, Keyhouse becomes an icon of horror without being campy. While Keyhouse possesses many secrets, not all are revealed. Hill is not rushed and is letting the story fold out the way it needs to. He offers us only snippets at a time, letting the mystery of Keyhouse build into its own urban legend.
working towards one goal: communicate the emotion of the characters and the horror of what they are going through, both emotionally and physically. The paralleling of the children working through their grief from losing their father with attempting to save themselves from a mystery they are enshrouded in works well to illustrate what being a survivor of an unspeakable trauma would be like: a constant hell. And the fact that Rodriguez’s art is slightly cartoonish makes the characters feel somewhat archetypal: there’s Echo, a seeming incarnation of pure evil, there’s the hero Tyler, the magical child, Bode.
In much the same way that Carroll’s tandem of deep and scratchy lines works to pull out a desired emotion, Colleen Coover’s more deeply contrasted lines and fuller shading creates an atmosphere that is both foreboding and beautiful. While she is better known for her adorable, cherub-esque art, when Coover delves into horror she manages to create an intensely creepy atmosphere (which is perhaps created in part out of the subconscious contrast to her more innocent work). Take Rose’s Heart for example: the coloured layering, which imitates a watercolour palette, works well with Coover’s intense lines to create an enticing atmosphere. We feel the chill and coldness of the blues in the image to the right because the thick black lines emphasize the colouring. It is hopeless, overwhelming, and freezes the reader with the absence of any warmth.
Sean Phillips work is no stranger to this horror column, as the previous edition of 
Everybody Loves Tank Girl, by Jim Mahfood and Alan C. Martin, is a beautiful chaotic mess of swearing, bodily fluids, and uncensored carnage. The latest installment in the Tank Girl canon (pun absolutely intended) is glorious in its unfiltered destructive zeal. The stories are frenetic and unfocused at times, the social commentary isn’t exactly subtle, and the jokes are non-stop. And this is what makes it so enjoyable. The art is rambunctious, overwhelming, provocative, chaotic, hopped-up-on-too-many-illicit-drugs, and intoxicating: just like Tank Girl herself.
The first mini-story begins with Tank Girl showing off her newly renovated abode and insulting Justin Boobie (an obnoxious young male “musical” celebrity that possesses absolutely zero resemblance to any existing obnoxious young male “musical” celebrity in contemporary society, of course). This establishes Tank Girl as fiercely counter-culture. Her tour through her home-sweet-tank parallels the stereotypical housewife guiding a proud tour of her house, while her rejection of Justin Boobie manifests Tank Girl as vocally against the majority. These are both lives that Tank Girl is refuting as mind-numbing, since the collection begins with a note from her instructing us that she is a “soothing balm for weary souls.” It’s not to insult the masses (or maybe it is), but the point is clear: don’t blindly follow popular culture. Because then you’re part of the problem TG is trying to fix – by extreme explosions and violence.



nces the supernatural atmosphere almost perfectly. But like any film noir, the story would be incomplete without the dazzling, mysterious and dangerous heroine. But Jo isn’t just the femme fatale; she also embodies a lot of what Barbara Creed discusses as the monstrous feminine, while at the same time reversing this typical association and marking the men in the narrative as abject and monstrous.
The first scene of gore is a man’s brains exploding after Jo shoots him in the head. Until Hank meets her, the narrative is clean: there is the funeral, but no bleeding, decomposing bodies yet. Later on, Jo confronts the man who has been the biggest danger to date in the story, and she immediately marks him with signs of the abject: she calls him out on pissing himself, situating him as the object of abject, not herself. Aside from physical violence, there is the destruction wrought by men’s desiring of her, as signalled in her lipstick smudge on Hank’s collar: it is a mark of feminine excess, specifically linked with sexuality, which creates the rift between Hank and his wife.








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